Development Update #1 (10/19/2016)

Hey all, Chris here coming to you with our first weekly update. I started development on this project about two months ago, and the first major milestone (and product!) is nearly complete. Currently we have fully customizable character, weapon, projectile, and bullet shell classes.fpsscreenshot


We’ve also included a rad 3D HUD.



Currently we’re working on implementing grenades and melee weapons, as well as making some sample content. We’re also working on implementing network/replication support for all of our classes, and we hope to include that at launch. (Should be submitting to the Marketplace sometime within the next month.) If we can’t get it working by then, we will be sure to include it in a post-launch update shortly thereafter. Thanks for joining me for our inaugural weekly update, and be sure to stay tuned for more updates and details!


The Founder,

Christopher Simms

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