Hey all, new weekly update here. Right now, we’ve got multiplayer over LAN working at a somewhat playable level. We’re working on smoothing out some bugs with networking and we’re also going to implement grenades, explosives, and melee before ship. Chances are, the initial ship multiplayer will be primarily client-based, but we will be adding a more server-based model post-launch. We’re hosting a multiplayer test Tuesday night at Noisebridge in San Francisco starting around 8:00-8:30 PM. You’re all free to come and try it out, and we’ll post pictures of the aftermath. 🙂
Thanks for joining us again, and as always, stay tuned.